On her travels she meets some of the characters that will be familiar to veterans of the first adventure, and in the process our party size starts to swell.Īs the party grows, so to does the options one has on the battlefield. Eventually, once this early section is played out and the basic mechanics have been taught, she makes her escape, and fuelled by her ambition to destroy those that imprisoned her, she sets off on a journey of conquest. These arachnids bite Cassia until she starts to lose her mind and her face becomes grotesquely deformed.Ĭassia ventures out into the underground labyrinth she now calls home, saying farewell to the gaoler who keeps her company. The scene is set, a new character called Cassia is cast into an underground jail, a labyrinth full of spiders. While it feels like a radio play in many respects, and some of the performances feel a little over-cooked, there's some nice lines in there. Our first impression of the game was the surprisingly interesting performances of the voice actors. Blackguards 2 is not a huge departure, but given the relatively quick turnaround, that's not really a huge surprise. However, what we did get to see was the first few battles, some of the new mechanics, and a cast of original and returning characters. The preview build we were handed was big, and we didn't get to the end. There's some new ideas in there, but it's also fair to say that if you played and enjoyed the original, there's going to be plenty here for you that's reassuringly familiar. It's a lightning-fast turnaround for Daedalic, and you get the feeling that - narrative aside - they had a clear idea of where they wanted to go in order to progress their game. It means it so much so, that by about twenty hours into the game, I grew suspicious that I may, in fact, have become the villain of my own story.This is a quick-fire sequel that follows on from the 2014 original, and like last year's game, it's a hex-based strategy RPG based on The Dark Eye pen and paper role-playing ruleset. Unlike many titles that have claimed the same in recent memory though, Blackguards 2 means it. What drives her is up to the player to decide, and the game informs you very early on that dialogue options you choose will have consequences. Alone and driven mad by years of exposure to the venom of the sacred Corapia spiders that harass her, her journey begins. Cassia starts the game imprisoned in the catacombs below the arena in the capitol city, locked up by her husband, a self-proclaimed God-king figure. You see, where Blackguards 2 really shines is in the writing. The meta-game feels comfortingly familiar to those who have played titles such as Final Fantasy Tactics, as when not in combat, you command the heroine Cassia’s growing army of forgotten heroes and mercenaries from location to location on the world map on a mission of revenge. The RPG rule-set is based on the tabletop game The Dark Eye, so it should be of no surprise that this adapts very intuitively to a PC Tactics game, even for those as unfamiliar with The Dark Eye as I am. That being said, the sheer size of the battle maps, number of interactive terrain elements, and interesting enemy mechanics bring some much appreciated freshness into a genre filled with tropes. At its core, Blackguards 2 is a tactical turn-based RPG that doesn’t stray too far from what that description would suggest.
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